A Review of Elegy: A Doompunk LARP
I recently went to Elegy for their second season finale event. I came to it knowing that I would either love it, or hate it. I had my reservations about going, mainly because I’ve had my ear to the ground regarding Elegy and on the surface it has both welcoming and unwelcoming voices. But I couldn’t be more wrong about the unwelcoming ones.
But lets get down to it. This is my review of Elegy: A Doompunk LARP!
(What the hell is Doompunk? Damned if I know.)
Genre and Narrative
Elegy is a Post-Apocalyptic LARP, which is a nice change of pace from the many of the other combat LARPs which are all Fantasy. This also allows an easy justification of NERF guns in the LARP, something very highly demanded by many LARPers.
The game takes place in a ruined Southern Ontario 200 years from today, called the Golden South. In this area, blocked off from the rest of the world by Rifts, giant fissures in the earth which spew forth radiation called simply “Rift Energy.” The survivors of the apocalypse have formed their own cultures which share the Golden south: The Imagos, religious farmers, Kinfolk, open and accepting of others out of both necessity and kindness, the Penitents, science-minded individuals bent on saving the world from the Rifts, Scraplanders, corporate-minded peoples of the world living in the last remaining city in the Golden South, Vanguard, no-nonsense survival of the fittest types, and the Wilder, who are not a true civilization perse, but individuals or groups who choose to live in the wildest areas of the land.
The game itself takes place primarily in a place called Bartertown, a shanty town where all the cultures meet primarily to trade with one another. Surprisingly all of the cultures consider it neutral ground and will fight shoulder to shoulder when Bartertown comes under attack. There’s PvP of course, but much of it is either negotiated OOG between the players involved, or doesn’t come to combat.
For a combat LARP, Elegy is very rules-lite. They are designed to intrude on immersion and role-play as little as possible. As a game designer, I’m a little jealous of them. Combat, for example, doesn’t have regular damage calls unless you’re using a special ability. Every hit does X amount of damage, (two damage for bullets, and one damage for everything else). This allows role-play while in combat.
Character progression is mind-numbingly slow, but the character creation process allows you to be at the top of your field right off the bat. So if you wanted to be a master surgeon or engineer, you can do that right away, but improving anything beyond what you start with will take many events. This is a great thing for those running the plot of the game, as they don’t have to write encounters for characters with specific levels of experience, or at least for now.
Mind you, there are some things I can point out that I didn’t like. The Grapple rules are a little muttled and it’s not clear what it can and cannot do, it’s limitations, etc. I don’t like the fact that when Resources expire, they are still in game and can be traded.
There’s also a list of Thoughtbender abilities (psychic powers) that need to be memorized by everyone, and though that list is much shorter than many other games, it can still be a bit daunting to have to remember all of it. As a result, you end up having to ask what things do, and for how long, which breaks both the flow of combat and the immersion.
I’ll be honest here. I’ve had my ear to the ground with Elegy for a while and I’ve had mixed feelings about the people that play Elegy. Some seemed nice, while others seemed to post a lot of macho posturing bullshit and sarcastic, snarky things that made me want to avoid Elegy. The title of this review might have been “Elegy: It’s Underworld with Nerf Guns.”
However, this was not the case. Many of their players were very welcoming. Even in the pouring rain at night, as I arrived late to the game on Friday night, there were people that helped me with setting up my tent very quickly, and I’m very grateful for that. Even the people that I thought would be problematic to me turned out to be very nice, at least out of game.
Elegy is more than just another LARP. They’ve gone out of their way to make sure that people are not there just to be jerks to everyone else and try to win. There’s a community here that has respect for one another and expect everyone to behave like adults. In addition, they are very welcoming to new players, making sure that everyone, no matter how long they’ve played, can have fun and feel like they belong.
I did find a few problems, but they are pretty common ones at any LARP. There are some people that swing WAY too hard with their weapons. Another problem I found was that Killing Blows, which require a 5-count (a five second description of the killing strike, or at least a 5 second count) being counted way too fast. These things can be corrected though, and are not as bad as some other LARPs I’ve played in the past.
Elegy places a great amount of emphasis on immersion and role-play, which is reflected in their rules, but also in their attitudes towards what happens in their game. Not every encounter or NPC is a combat one, though there are many of those still. Even though on the surface it looks like almost everyone is playing a stereotype of their cultures, every character does feel like a unique individual that goes beyond just being a Vanguard murder-hobo or Kinfolk nymphomaniac, which adds depth to the immersion and role-play.
The game itself is played on the Mythwood Campground in Grey County, Ontario. It’s a beautiful site, complete with a lake that is available for swimming (weather permitting). It is clothing optional, however, so keep that in mind.
The facilities do have showers on site, but mostly relies on outhouses for bathrooms. There is a heated cabin for many people, but space is limited and priority goes to those that need to be there for medical reasons. It’s also far away from Bartertown proper.
Elegy does have a food tent where warm food can be purchased, but they often run out of food to cook, so it would be best not to rely completely on it. Bring at least some of your own food just in case.
Overall, Elegy is a fantastic game, and offers a great post-apocalyptic experience and a thriving, welcoming community. I highly recommend checking it out for yourself when the next season starts next spring.
Links to both Elegy and Mythwood Campground can be found below:
Tags: Elegy, LARP, LARPing, Post-Apocalyptic, Role-Playing